Anime Games and Merchandise
Japanese animation has gained immense popularity in the western market. In the United Kingdom, the movie Jujutsu Kaisen 0 was the second most watched movie in theaters the week of March 26, 2022 behind the global blockbuster hit movie The Batman (Padington & Youngs, 2022). To meet this demand, streaming services such as Crunchyroll and Netflix have increased their catalog of Japanese animations (also called anime), known for its distinctive art style and engaging storytelling.
Some of the most popular anime in America and abroad include titles such as One Piece, Dragon Ball, and Naruto. This list represents only a fraction of the diverse range of Japanese animations that have made a profound impact on both American and international cultures. While some view anime as a casual genre, for many, it serves as a gateway to captivating shows and a vibrant community of fellow fans with whom they can share their love for this art form. The influence of Japanese animation on American and global cultures is far-reaching, and this list only scratches the surface of the countless impactful shows that have captivated audiences and fostered a thriving community of passionate anime enthusiasts.
Merchandising Licensing Agreements
Selling merchandise of anime characters has a growing consumer market in North America. The U.S. anime merchandising market was valued at $364.7 in 2022 and is expected to expand from a compound annual growth rate of (CAGR) of 16.1% from 2023 to 2030 (Grand View Research Inc.). This is a market with a ton of potential for growth and streaming services and businesses are eager to participate in this growing market. But it is necessary to get a license to manufacture and sell merchandise of popular shows.
In the context of merchandising licensing agreements, it is important to understand the roles and responsibilities of the licensor (the company providing the license) and the licensee (the individual or company purchasing the license). To illustrate this, let's consider an example from the popular anime series Naruto. The production studio, Studio Pierrot, owns the copyrights to the anime and its characters. They can grant a merchandising license to a licensee, such as a toy manufacturer or clothing brand, allowing them to create and sell Naruto-related products. For example, the Crunchyroll store has Naruto-related merchandise.
Key elements in a merchandising license agreement include geographic areas of interest (specifying where the licensee can sell the merchandise), the context the anime character will be featured in (when the character will appear on clothing or products), whether the license is exclusive or nonexclusive (whether others can also make similar merchandise), the length of the license term (often with a renewal clause), financial details (such as upfront fees and royalties), quality controls standards (ensuring consistent product quality), and conflict resolution provisions (UpCounsel and Weedmark, 2021). These agreements protect the rights of both licensors and licensees and play an important role in licensing copyrighted and trademarked materials. Kenneth Williams, a senior lawyer for Crunchyroll, told us about the process of securing licensing agreements with Japanese publishers and committees:
Much of anime merchandise (60%) is being sold online (Grand View Research Inc.). Merchandising licenses are required for online sales, too, even small sellers of anime merchandise. While anime creators generally don't pursue legal action against small sellers of fan-created artworks sold on platforms like Etsy, their stance changes when larger sellers infringe upon copyrighted material. If a designer or company tries to sell anime merchandise without a license, they risk getting sued by the owner of the intellectual property (Weedmark, 2021).
With the increase in anime and anime fans, there is also an increased desire for anime merchandise for people’s favorite shows. It is a great feeling to find a community of anime fans and connect with them through merchandise. Fans can enjoy products that feature their favorite character and connect with others that share their same interests. For streaming services and anime creators, they can sell merchandise that features the characters appropriately and create more popularity for the show, and generate additional revenue.
Video Game Licensing Agreements
Video games serve as another medium that derives from anime shows. Typically based on original series, video games often incorporate either inspired storylines or original narratives. Due to their derivative nature, video games are generally not considered canon to the original series. Examples of video games featuring anime characters include the Naruto game series, Dragon Ball game series, and the short-lived Jump Force. Similar to merchandise agreements, video game licensing agreements aim to protect the intellectual property (Grimes LLC, 2017). These agreements must adhere to the agreed-upon terms without altering the essence of the original content. Furthermore, publishers seeking to release games on consoles, such as Nintendo and Microsoft, must obtain console licensing rights by paying royalties and signing license agreements (Jones-Read, 2023).
When a game studio pursues a video game license agreement for popular intellectual properties like Dragon Ball and Naruto, several factors come into consideration. Alongside the previously mentioned aspects, the game studio must negotiate with the intellectual property owner regarding the usage, marketing, and target audience for their copyrighted works (Moti, 2022). Intellectual property owners strive to ensure that the rights to create derivative works, such as game series, are granted to companies capable of producing high-quality content. For instance, popular video game series like Dragon Ball Z Kakarot and Naruto Shippuden: Ultimate Ninja Storm 4 have successfully integrated other media elements. Another notable collaboration is the inclusion of My Hero Academia characters Deku and All Might as Fortnite skins, allowing players to customize their in-game characters (Pascoulis, 2022). Fortnite skins have become a popular feature, allowing players to personalize their avatars in the widely played game Fortnite.
Image courtesy of @pinlinz
References
Grand View Research Inc. (n.d.). U.S. Anime Merchandising Market Size Analysis Report, 2030. Retrieved from:
https://www.grandviewresearch.com/industry-analysis/us-anime-merchandising-market-report
Grimes LLC. (2017, March 15). Video game licensing & intellectual property lawyer. Retrieved from:
https://www.gandb.com/intellectual-property/licensing-attorney/video-game-licensing-intellectual-property-lawyer/
Jones-Read, J. (2023, April 11). Video game licensing - how it works, how to get a license, how much it costs. Retrieved from:
https://www.gamedesigning.org/gaming/licensing/#:~:text=Video%20Game%20Licensing%20is%20when,IP%20to%20a%20limited%20degree
Moti, R. (2022, October 24). What to consider when licensing an IP into video games. Retrieved from:
https://www.gamesindustry.biz/what-to-consider-when-licensing-an-ip-into-video-games
Padington, B., & Youngs, I. (2022, March 26). Anime: How Japanese animation has taken the west by storm. BBC News. Retrieved from:
https://www.bbc.com/news/entertainment-arts-60865649
Pascoulis, J. "How to Get Fortnite My Hero Academia Skins: Izuku Midoriya Deku, All Might, More." Charlie INTEL. Retrieved from:
https://www.charlieintel.com/fortnite/fortnite-my-hero-academia-deku-izuku-midoriya-215141/
UpCounsel. (n.d.). Merchandise license agreement: What you should know. Retrieved from:
https://www.upcounsel.com/merchandise-license-agreement
Weedmark, D. (2021, January 25). How to open an anime store. Small Business - Chron.com. Retrieved from:
https://smallbusiness.chron.com/open-anime-store-17996.html